Mercury

Mercury chain page

Whitney

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I think I might have to try this one soon. I'm not a big fan of box weave but this with the 2 in 1 chain down the middle looks interesting.
 

Whitney

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I think I might have to try this one soon. I'm not a big fan of box weave but this with the 2 in 1 chain down the middle looks interesting.
Okay, I gave it a try. I'm not a big fan of this weave as the current render as of 4/13/21 is not representative of the actual look and lay of the weave. It is much more open than the render represents and it looks more like separate units, a little bit like "Pixie Units" linked together as opposed to the continuous look of the render. I tried it in 14swg 3.95AR rings and 16swg 3.8AR rings shown in the attached picture. Also, it takes 3 to 3.5 hands to orbit the box units around the 2 in 1 chain. Not easy to weave for the subsequent look that wasn't to my taste.
 

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Phong

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Okay, I gave it a try. I'm not a big fan of this weave as the current render as of 4/13/21 is not representative of the actual look and lay of the weave. It is much more open than the render represents and it looks more like separate units, a little bit like "Pixie Units" linked together as opposed to the continuous look of the render. I tried it in 14swg 3.95AR rings and 16swg 3.8AR rings shown in the attached picture. Also, it takes 3 to 3.5 hands to orbit the box units around the 2 in 1 chain. Not easy to weave for the subsequent look that wasn't to my taste.

Hey Eric, thanks for the feedback! Have you tried the weave at closer to AR 3.5? That's what the render is done with, and there are only very minor intersections in it (nothing that would prevent a physical version from having a similar continuous look).

-phong
 

Phong

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Hey Eric, thanks for the feedback! Have you tried the weave at closer to AR 3.5? That's what the render is done with, and there are only very minor intersections in it (nothing that would prevent a physical version from having a similar continuous look).

-phong

Nevermind, I messed up on the render, lol! The chain should be more open like how Eric showed.

-phong
 

Whitney

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Nevermind, I messed up on the render, lol! The chain should be more open like how Eric showed.

-phong
Thanks for the info. Since the specs said Min AR 3.7 I didn't even try lower...especially after the construction was annoying at best. It may look a little more continuous if it can be done at that lower AR but I've already gone negative on it. Besides, since it's strength actually relies on a 2 in 1 chain I decided I wouldn't likely add it to my offerings anyway. It was fun to try it :cool:
 

Whitney

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Thanks for the info. Since the specs said Min AR 3.7 I didn't even try lower...especially after the construction was annoying at best. It may look a little more continuous if it can be done at that lower AR but I've already gone negative on it. Besides, since it's strength actually relies on a 2 in 1 chain I decided I wouldn't likely add it to my offerings anyway. It was fun to try it :cool:
Damn you Phong for sneaking in a mea culpa while I was typing :D:D:D
 

chainmaillers.com

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Whitney Whitney , on behalf of myself and Phong Phong you have our heartfelt apologies and thanks.

The actual error in the render is that it was based off of the mercury unit present in 2 in 1 ByzCaptive. The mercury unit in that weave is based off of two ring sizes, not one. You should, hopefully, be able to make the version in the original render by using AR 2.8 for the 2 in 1 chain and AR 3.5 for the Box units. I'm now going to put up the new render for the Mercury entry in the Maillepedia.

Once again, thanks for bringing this to our attention.
 
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